﻿using System;
using UnityEngine;

// Token: 0x0200029A RID: 666
public class PlayerGun : PlayerTool
{
	// Token: 0x06000EC9 RID: 3785 RVA: 0x00070F94 File Offset: 0x0006F194
	public Transform getFiringPoint()
	{
		return this.firingPoint;
	}

	// Token: 0x040013C2 RID: 5058
	[SerializeField]
	protected Transform firingPoint;

	// Token: 0x040013C3 RID: 5059
	[SerializeField]
	protected GameObject projectilePrefab;
}
